The VCU arts grant awarded to VoicingElder project

“VoicingElder: Virtual Puppetry assisting the elder’s life review” won the VCUarts Exploratory Research Grant!!!! Ready to be initiated at Grace Place Adult care center, at Richmond, VA, during 2014 spring.

“VoicingElder” is an expressive storytelling platform designed for seniors that combines reminiscence therapy with virtual interactive puppets to facilitate a deeper understanding of self-worth. The virtual puppets take the form of digital avatars with facial recognition feature, to help seniors recall their distant memories, feelings, and hidden emotions in their storytelling.  This intersects many fields of study and fosters interdisciplinary collaboration between art, gerontology, occupational therapy, social work, and computer science. VoicingElder enables seniors to give new voice to their own stories, exploring a rich state of mixed reality in their consciousness. 

One line synopsis: Development and piloting of an expressive storytelling platform designed for seniors that combines reminiscence therapy with virtual interactive puppets to facilitate a deeper understanding of self-worth.

Targeting Eyes, 4 times of performances, NYC, July

CoPuppet(Virtual puppet company founded by Semi Ryu) presents “Targeting Eyes,”  at Brick Theater, Brooklyn, NY/ as a part of ” Game Play 2013: CELEBRATION OF VIDEO GAME PERFORMANCE ART, July 2013.

“Targeting Eyes” is a live game performance that explores the artist’s cultural and gendered upbringing, where she was raised to avoid eye contact, to avert her gaze. This performance demonstrates her personal struggle in social spaces, revealing her anxiety, which creates diverse mixed reality states. This project playfully provides a game space with the goal of targeting eyes in First-person shooter (FPS) mode, using this game space as a strictly governed space, with clear rules and goals. The higher level of this game presents her voice-activated virtual body, allowing her to freely tell her stories, being detached from her social body, exploring her own ways of “Being- In the World”. This project explores the body struggling between objective and phenomenological realms, implementing interactive technology from rigid control to free improvisation. 

4 shows have been scheduled for Targeting Eyes:

Thursday 7/18 9pm
Friday 7/19 7pm
Saturday 7/20 2pm
Sunday 7/21 4pm

CoPuppet established!!

Virtual puppet company “CoPuppet” has been established!!

CoPuppet is a virtual puppet company producing live 3D interactive performances that explore issues of bodies and experiences between virtual and actual space.  The idea of a puppet company is dynamically expanded by using virtual puppets (3D interactive bodies) in a trans-disciplinary discussion between art, technology, and humanity.

Semi Ryu has worked on virtual puppetry projects in collaboration with Stefano Faralli since 2002, and in 2013 she founded CoPuppet to further extend her inquiries into the following topics:

1. Virtual puppetry: relationship of the actual and virtual body
2. Game documentary: human subject and philosophical inquiries
3. Play therapy: the psychic and emotional states of the performer and spectators

CoPuppet has initiated its first production with the project “Targeting Eyes.”  Its next project, ” VoicingElder: virtual puppetry assisting the elder’s life review,” will expand the scope of the project to therapeutic interventions and community engagement.  CoPuppet deeply investigates the psychic and emotional states of the user and spectators, to benefit those who have difficulties communicating in our society.

CoPuppet team:

Direction/performance by: Semi Ryu
3D character by: Anne Lantz
3D environment by: Tian Qin
Game mechanics by: Omri Glaser, Justin Moore
Sound by: Zach Kurth Nelson
Interactive device/ promotion by: Andrew Cote
HCI advice by: Stefano Faralli, Shaun Donachy

Integrated version:video docu-virtual puppetry

Parting on Z from Semi Ryu on Vimeo.

This is video documentation of a live virtual puppet performance called “Parting on Z,” demonstrating the technical/conceptual side of my previous virtual puppetry projects, exploring human-computer interaction and relationships between the emotional psyche of the user (puppeteer) and avatar (virtual puppet). The video includes highlights
from previous projects, showing elements of mixed reality, paradox, and
humanizing technology.

Curating: “Kinetic/Performative 2012″

“Kinetic/Performative 2012″

In a fusion of performative acts, gaze and site, the Department of Kinetic Imaging explores multiple dimensions of performances at FAB Gallery in the Fine Arts Building. Live acts will be performed with kinetic camera, under the themes: performative body, drawing, noise, voice, game and network. The aftermath of each performance will be left on site, constantly transforming the space during this three week period.

Opening performance: 4/9, Monday, 4:30pm
Closing reception: 4/26, Thursday, 4:30 pm


Performative body: Monday 4/9, 4:30pm
Performative drawing: Wednesday 4/11, 4:30pm
Performative gaze: Thursday 4/12, 4:30pm
Performative voice: Monday 4/16, 4:30pm
Performative network: Wednesday 4/18, 4:30pm
Performative noise: Thursday 4/19, 4:30pm
Performative game: Monday 4/24, 4:30pm
Performative site: Tuesday  4/25, 5pm


Curator: Semi Ryu, Ferwa Ibrahim


ISEA ISTANBUL: The 17th International Symposium on Electronic Arts: Sep 14-21

Semi will present her paper ” Crying with the virtual” which will be published in the conference proceedings and Leonardo Electronic Almanac(MIT press).

Semi will also speaks on the panel “Emotion Studies in a Contemporary Art Debate.”

( Chair: Barbara Rauch, Panels: Dee Hibbert-Jones, Heather Kapplow, Mark Palmer, Semi Ryu, Kristin Stransky Mallinger, Joan Truckenbrod)