I feel so honored by winning the grant award-VCU Presidential Research Quest Fund for VoicingElder project!!!! Worked so hard on this proposal… Professors from Department of gerontology, theatre and computer engineering have been involved. It will be exciting adventure of transdisciplinary collaboration and researches on avatar therapy platform designed for the older adults!!
“Avatar for the senior’s life review” was presented at Annual International Conference, Enhancing Lives Through Arts & Health: 25th Anniversary Conference & Celebration, April 9-12 2014 in Houston, TX. The conference, hosted by Texas Children’s Hospital, provided a forum for hundreds of leaders in arts and health, including arts directors, healthcare providers, artists, therapists, architects, designers, administrators, educators, and researchers – bringing people together to present and discuss cutting-edge arts and health topics and exciting developments from around the world.
VoicingElder project was accepted for presentation at 20th International Symposium on Electronic Art,
to be held in Dubai, United Arab Emirates in November 2014!
“VoicingElder: Virtual Puppetry assisting the elder’s life review” won the VCUarts Exploratory Research Grant!!!! Ready to be initiated at Grace Place Adult care center, at Richmond, VA, during 2014 spring.
“VoicingElder” is an expressive storytelling platform designed for seniors that combines reminiscence therapy with virtual interactive puppets to facilitate a deeper understanding of self-worth. The virtual puppets take the form of digital avatars with facial recognition feature, to help seniors recall their distant memories, feelings, and hidden emotions in their storytelling. This intersects many fields of study and fosters interdisciplinary collaboration between art, gerontology, occupational therapy, social work, and computer science. VoicingElder enables seniors to give new voice to their own stories, exploring a rich state of mixed reality in their consciousness.
One line synopsis: Development and piloting of an expressive storytelling platform designed for seniors that combines reminiscence therapy with virtual interactive puppets to facilitate a deeper understanding of self-worth.
Semi spoke about “VoicingElder” project at International Seminar: transmedia literacy, Barcelona, Spain, Dec 10, 2013.
” Targeting Eyes” has been selected from ESPACIOENTER 2013, Spain, in the category of video game.
CoPuppet(Virtual puppet company founded by Semi Ryu) presents “Targeting Eyes,” at Brick Theater, Brooklyn, NY/ as a part of ” Game Play 2013: CELEBRATION OF VIDEO GAME PERFORMANCE ART, July 2013.
“Targeting Eyes” is a live game performance that explores the artist’s cultural and gendered upbringing, where she was raised to avoid eye contact, to avert her gaze. This performance demonstrates her personal struggle in social spaces, revealing her anxiety, which creates diverse mixed reality states. This project playfully provides a game space with the goal of targeting eyes in First-person shooter (FPS) mode, using this game space as a strictly governed space, with clear rules and goals. The higher level of this game presents her voice-activated virtual body, allowing her to freely tell her stories, being detached from her social body, exploring her own ways of “Being- In the World”. This project explores the body struggling between objective and phenomenological realms, implementing interactive technology from rigid control to free improvisation.
4 shows have been scheduled for Targeting Eyes:
Thursday 7/18 9pm
Friday 7/19 7pm
Saturday 7/20 2pm
Sunday 7/21 4pm
Virtual puppet company “CoPuppet” has been established!!
CoPuppet is a virtual puppet company producing live 3D interactive performances that explore issues of bodies and experiences between virtual and actual space. The idea of a puppet company is dynamically expanded by using virtual puppets (3D interactive bodies) in a trans-disciplinary discussion between art, technology, and humanity.
Semi Ryu has worked on virtual puppetry projects in collaboration with Stefano Faralli since 2002, and in 2013 she founded CoPuppet to further extend her inquiries into the following topics:
1. Virtual puppetry: relationship of the actual and virtual body
2. Game documentary: human subject and philosophical inquiries
3. Play therapy: the psychic and emotional states of the performer and spectators
CoPuppet has initiated its first production with the project “Targeting Eyes.” Its next project, ” VoicingElder: virtual puppetry assisting the elder’s life review,” will expand the scope of the project to therapeutic interventions and community engagement. CoPuppet deeply investigates the psychic and emotional states of the user and spectators, to benefit those who have difficulties communicating in our society.
Direction/performance by: Semi Ryu
3D character by: Anne Lantz
3D environment by: Tian Qin
Game mechanics by: Omri Glaser, Justin Moore
Sound by: Zach Kurth Nelson
Interactive device/ promotion by: Andrew Cote
HCI advice by: Stefano Faralli, Shaun Donachy
My paper “Virtual puppetry assisting the elder’s life review” was invited for presentation and publication at ISEA 2013(International Symposium on Electronic Arts), to be held in Sydney, Australia, from June 7 to 16. I am going to Australia!!!
This is video documentation of a live virtual puppet performance called “Parting on Z,” demonstrating the technical/conceptual side of my previous virtual puppetry projects, exploring human-computer interaction and relationships between the emotional psyche of the user (puppeteer) and avatar (virtual puppet). The video includes highlights
from previous projects, showing elements of mixed reality, paradox, and